Friday, June 15, 2007

"Top 10 Ways to Make your Comic Successful"

... or more importantly, why such things are a crock of [insert favorite word for excrement here].

Yes, I will admit this is self-zinging, because I'm writing a blog on how to make your comic big and yet I'm insulting other people posting about . . . you guessed it, how to make your comic big. It's not that I'm trying to cut down on the competition (though I'd be a fool not to admit I'd like being ahead of the pack).

It's that I'm sick of reading poor excuses for "Do this and suddenly your comic will rock". We all tend to know, instinctively, which ways work and others don't; unless we're incredibly new and naive as to how advertising works, they don't often say anything you don't already know, have tried, and have chiseled at enough to know it's either taking a lot of work a certain way, or like enough to try elsewhere.

Here's a hint: The real tricks that work are the same ones that worked on you when it came to other people's comics.

Your audience, whether you want to admit it or not, is just as smart as (if not smarter than) you, and so anything less is insulting to them. If you notice a certain trick working on you, then you should emulate the same tricks that lured you into reading someone else's comic and adopt them for yourself. Fortunately, this has the advantage of making emulation not just easy, but also proven through your own experience.

The next reason I tend not to like the Laundry Lists of Making Comics Successful is that it assumes all comics are the same sort of material, aimed to the same sort of audience, with the same sort of skew. All other things being equal, it's asinine to think that by doing the exact same thing as everyone else is going to put you AHEAD of everyone else. You're just playing catch-up at this point.

Besides that, if the person giving the advice knew anything of what he was talking about, he wouldn't be telling it to you as a way to get more attention for himself, which (admittedly) most blogs about this sort of niche all have at the heart of things. At least in reading my work, I freely admit I have no clue what's going to make or break me, and by the time I get there, this blog will have already detailed the real tricks involved.

And when I say the 'Real Tricks', I mean I'm not going to tell you to go to site A and register yourself because it worked for me. Here's a quick stab at my own top 10:
  1. Doing things the way everyone else does them only puts you as far ahead as everyone else.
  2. There's thousands of webcomics. Make sure yours is different enough to get anywhere.
  3. Leeching off of other comics' readerships will only get you so far, but at least it's a start.
  4. Expect to be struggling at it for at least a year. Even on the Internet, cults take time.
  5. If you can't be regular, neither can your readers.
  6. Most of the people you're advertising to already read comics. There's far more people in the world who don't. Try advertising to them instead.
  7. Beware the Family-Friendly label (unless you're really really good at it).
  8. Your Comic doesn't have a blog. Your Comic IS a blog. Treat it like one.
  9. Eventually, advertising comics is like advertising anything else.
  10. You are vying for people's attention spans. Your competition, therefore, is everything else in the world. Start digging the trenches now.
Note the lack of "Go to these sites and fill out these forums." That's cause these are the keys themselves; once you realize why these statements are all true, you can start aiming your crosshairs better.

More to the point, once I realize why they're all true, I can stop ranting about everyone else's bad aim.

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Thursday, June 14, 2007

Five Tips for Selling Yourself First

Online, an artist is only as good (or as bad) as their reputation. Some key concepts:

1. People don't just want an artist anymore. They want a friend.
Make yourself available. Chill in other comics' forums. For the first few months of your comic's existance, resign yourself to the idea that you're going to be leaching off of other established artist's groups, because quite frankly if you know how to reach any other audience you'd be writing a blog like this one. It may seem counter-intuitive and vaguely insulting, but for what it's worth, it's a lot cheaper than most other advertising routes open to you.

Don't worry about spreading yourself thin; Even if all you do is make a few high-profile posts on a forum, it's probably gotten you some decent legwork done, and that's umpteen more people that know about the comic when they wouldn't have otherwise.

2. They want you to spend some time on them personally.
If you're too busy to talk, your would-be-fans are too enamoured with other people to pay attention to you. Also, let's face it; you're drawing a WEBCOMIC. You have time to burn.

There's a few ways to accomplish this, and either it involves some "Author's Notes/Blog" type comics where you speak directly to the readers using the strip, or you keep a separate blog/LJ as a supplement to the comic. My personal favorite toy in this regard is using Twitter: It encourages you to write very tiny posts, so you can not only keep off-topic-ness to a minimum, but you can write LOTS of them in a day and nobody minds. Heck, that's what it's best used for. It still keeps an archive of everything, and it's accessible from so many places (Facebook comes to mind as the most recent 'new frontier'), so your fans can't help but keep up.

3. They want you to draw not just for their entertainment, but for THEM.
We're talking commissions, guest strips, fanservice, and other little things that give in to a reader's desires. If you're lucky a few of them coincide with each other and someone's commission of your character in a cheesecake pose can be used for merchandise later, effectively allowing you to be paid twice and get some good mileage out of the work. If you decide to do some sexy pinups for the hell of it anyway, don't think "I should be working on the comic instead of this"; think "I can use this as a wallpaper for a donation incentive"!

Unfortunately for you and your wallet, commissions are an outreach of reputation, so your reputation will affect the number of fans, which in turn affect the prices you can charge. The general translation is to wait a little while until people start asking you for art, then offer to charge. If nobody offers, start doing art for your friends, call them 'commissions' (even if they're technically freebies), and see if that gets more people to bite once they realize you're not above drawing their characters.

4. Keeping your readers informed on your life helps them care for you as a person.
Keeping a good comic is Internet Karma: Be good to the net, the net is good to you. Even if you're doing just fine without people's help, you'll still want them to donate, because money is a great incentive (especially to other people who wonder why you're wasting your time!). The more you can convince your readers you're an all-around awesome person and you can use the cash wisely, the more they'll give you what you need.

When you DO fall on hard times, you'll want the press to keep you afloat and your fans to keep looking out for you; you can't very well do it when you're laid up, so you may as well earn the karma now while you're healthy.

5. Be aware of the 'content flow'. More importantly, make sure it's consistent.
People like an artist they can keep their watches to, if only because it means they stand half a chance of keeping up with their work. Reading the archives of a webcomic can be daunting, especially if the comic in question is old. The best solution available is to make sure that users don't fall behind any more than they have to, which typically means update schedules for everyone's sanity.

How to decide on an update schedule: Figure out how many strips a week you can do when you're at your absolute goddamn worst and there's three finals to study for. Set the schedule accordingly; we want to aim for your minimum amount you can accomplish in a week, so you don't kill yourself trying to update too quickly. As a bonus, it also gives you a chance to work ahead and save future strips (known as a buffer or a backlog) so when cool stuff comes up, like conventions, trips, or just plain "I-don't-feel-like-it"-itis, you still have stuff waiting to go.

Don't worry about ever having 'too much' backlog, either; Howard Tayler keeps around 30-50 strips in his buffer fairly constantly, and I'm sitting on sixteen weeks of strips as of writing this post. Of course, we have different reasons for keeping them; Howard uses an automatic updater and being paranoid about his ability to produce the strip later always works in his favor, so keeping the buffer huge is a big advantage for him, while I'm building my buffer during the summer months so I can update at college with very little stress involved, or possibly speed up my update rate if it becomes insane to manage.

If you ever do have to do without a strip, at least put up something so your fans know something's up. Get Guest Strips and Fan Art to fill the void while you're out. You can accelerate the schedule or supplement it (like I'm doing with this blog), but slowing it down tends to leave a bad taste in people's mouths. Respect the update schedule, you respect the fans.

Respect the fans, and they respect you.

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Wednesday, June 13, 2007

Standing Out by Blending In

This ties back to the Lazy Hacker approach: looking for a method of 'least resistance' in order to get exactly what you want. Fortunately, the Lazy Hacker approach also lends itself to a great trick when it comes to getting noticed; by only altering the cosmetic elements of what's involved, viewers get a whole new experience even if it's the exact same everything else under the hood.

To wit: This blog is being created thanks to Blogger, and as such I grabbed one of the first templates I could think of. Actually, I ended up grabbing 'Rounders' instead because it was more grok-able than the first one I picked up.



I shouldn't have to go too far in explaining why this simply wasn't good enough for my tastes. It's a perfectly fine layout, yes, and it has nice rounded edges, which looks better than sharp corners. But the colors are all wrong (despite the header being a nice red), and if I wanted to change any of the colors, I couldn't deviate far from the presets without the corner images themselves clashing. Furthermore . . . it looked obvious it was a Blogger page. Regardless of what my readers might 'think of me' for using it, leaving it in a default setting didn't make any sense at all when it was completely different from my comic site's layout. If nothing else, it had to look like the two pages went together.

To Fix: One of the few saving graces of the fact I'd picked up an otherwise unsuitable template was that (as I mentioned) the code was quite clean in comparison to some of the other templates, and I had a general idea that the main fixes I needed to do were mostly image-based; in other words, I needed to find the image URL references in the template given, and replace them with a few of my own. To keep the amount of necessary work to a minimum, I would often reference the template images given to make sure I was on the right track with sizes and general image/page anatomy involved.


The main issue with this approach was that the template was designed to work with the specific images it had, and so where mine deviated, I had to adjust the code to make them fit. Typically this involved altering the 'padding' of the given sections and constantly hitting the 'Preview' button on the template each time I made even minor changes to see what effect I had.
Obsessive, perhaps, but it worked.

Wherever something didn't fit in with the new scheme, it was "commented out" of the HTML coding, just in case I realized I wanted it for later (which is where that ugly text that was replaced by the new banner image went) . For the most part though, the actual layout of the page went untouched — the profile box barely looks different at all, although that's more by coincidence than anything else. The color DID change slightly to match the banner's edge, but that's about it.

The end goal was achieved in only a few hours' time though: We've broken free of the Blogger default, and made it look like it actually belongs to the domain. We even managed to use the favicon to replace the arrows in the bullets, adding to the design reinforcement. It's not a completed change-over, but it's sufficient enough that it's worth leaving it alone for now to see how well it actually works.

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